AI Insights · Timothy · October 2022
Top 5 3D Realistic Games on iOS in Oceania Q3 2022
Discover the performance of the top 5 3D realistic games on iOS in Oceania for Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 showcased some interesting trends for the top 5 3D realistic games on iOS in Oceania. Below, we delve into the performance of these games, highlighting their download numbers, revenue figures, and active user trends.
Call of Duty®: Mobile
Throughout Q3 2022, Call of Duty®: Mobile saw consistent weekly downloads, starting at approximately 7.1K and peaking at around 8.5K. Revenue for the game fluctuated, beginning at about $95K and experiencing a significant spike to approximately $113K in early August. The weekly active users remained relatively stable, averaging around 110K throughout the quarter.
Become a Queen
Become a Queen had an interesting quarter with a notable peak in downloads in early August, reaching around 11.2K. Revenue saw a substantial increase mid-quarter, peaking at $320 in mid-August before declining towards the end of September. The game’s active user base grew steadily, starting at around 15K and peaking at approximately 37.4K in mid-September.
Real Car Racing:Need for Speed
Real Car Racing:Need for Speed experienced a roller-coaster ride in terms of weekly downloads, with an initial surge to 13.7K in mid-July and another peak at 18.7K in early August. Active users followed a similar trend, peaking at around 31.4K by the end of August.
PUBG MOBILE
PUBG MOBILE demonstrated a strong revenue performance throughout Q3 2022. The game’s revenue peaked at approximately $240K in early August. Weekly downloads remained steady, averaging around 5K, with a slight increase towards the end of the quarter. Active users were consistent, maintaining an average of around 75K to 80K.
Apex Legends Mobile
Apex Legends Mobile showed varying weekly download numbers, starting at 7.8K and gradually declining to around 3.8K by the end of September. Revenue peaked at $16.7K in mid-July but declined to around $4.1K by the end of the quarter. The game’s active user base also saw a decline, starting at 29.2K and ending the quarter at around 19.7K.
The data presented in this article is sourced from Sensor Tower. For more detailed insights, please visit the Sensor Tower website.